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Certain processes enhance creative output and others enhance innovative output. Defining creativity as problem identification and idea generation and innovation as idea selection, development and commercialisation, this article will tackle stages two and three using the three-stage process of lateral thinking, logical thinking and applied creativity. The start of the process involves building a sizeable idea pool of quality ideas. In this article, we can define quality as being a large number of ideas and a large number of diverse and novel ideas. Simply creating the above three categories enhances the size of the idea pool. Whereas we might initially have come up with 20 ideas, we are now consciously able to come up with 20 ideas and then 20 others that are purposefully diverse and yet still 20 more that are purposefully novel. This framework that we are beginning to construct begins to show the value of frameworks and models. They break up problems into smaller, more manageable parts and allow the mind to focus on each. We can also use lateral thinking techniques to enhance the size of our idea pool. This involves processes such as generating ideas without conscious direction, for the sake of generating ideas, purposefully ridiculous ideas, ideas generated from links to diverse and novel objects that have no relation to the apparent problem. Next, we can use logical thinking to generate ideas and increase the quality of the idea pool still further. This involves using established models and associations that are recognised as being linked to the problem to generate ideas. For example, a million business models exist to address particular problems. SWOT, PEST, Five Forces, Competitive Advantages etc can be used if the issue is indeed a business one. All of the above requires that creative thinking in general be used. That is daring, uninhibited, free-spirited, imaginative, unpredictable and revolutionary. With a sizeable and good quality idea pool, we now begin to use critical thinking to reduce the ideas to feasible ones – applied creativity. Critical thinking involves being reductive, logical, focused, conservative, practical and feasible. Once we have a list of feasible ideas, we then further reduce the selection further through risk-reward mechanisms such as the S-curve and idea source probabilities. That is because most organizations do not have the resources to innovate all their good ideas and so only the most likely are given the resources and opportunity to succeed. This topic is covered in depth in the MBA dissertation on Managing Creativity & Innovation, which can be purchased (along with a Creativity and Innovation DIY Audit, Good Idea Generator Software and Power Point Presentation) from http://www.managing-creativity.com. You can also receive a regular, free newsletter by entering your email address at this site. Kal Bishop, MBA ********************************** You are free to reproduce this article as long as no changes are made and the author's name and site URL are retained. The Budget Decorator. - Decorating with Creativity, Not Cash! Trainers Resource: Visual Icebreakers. - Trainers Resource: Visual icebreakers teasers to boost creativity,word power,lateral thinking skills in a fun & whole brain way. I very much enjoyed my discussion with Roy and I know you will too. For some background: the ACM, which is the world’s largest educational, scientific and professional non-profit association recently released their ACM Tech Pack on Mobility, edited and annotated by Roy Want, Chair of ACM SIGMOBILE, and his Mobility Tech Pack Committee. “The Tech Pack includes original work, must-read texts, and the latest research from the ACM Digital Library and beyond. Mobile Computing is the fastest growing area in computer science, fuelled by the explosive growth of the smart phone and cell phone market, expected to reach 1.7 billion units shipped this year. [2011] The Mobility Tech Pack looks at Visions and Challenges, Mobile Applications and Middleware, and Wireless and Mobile Technologies. The resource taxonomy includes Survey/Overview, System, Experience, Theory, and General topics. Additional materials include valuable community resources and events, as well as supplementary videos, tutorials, podcasts, websites, newsletters and blogs.”
For Want's significant contributions to Mobile and Ubiquitous Computing he was awarded the status of IEEE and ACM Fellow in 2005. Some of his best known projects are: Active Badge, an in-building location system; ParcTab, the world's first context aware computer system; Personal Server, wireless mobile computer interaction through larger nearby infrastructure and computers; and Dynamic Composable Computing (DCC), sharing resources wirelessly to build a logical computer on the fly. With over 65 issued patents, Roy is a recognized top international authority with research interests in: mobile computing, ubiquitous & pervasive computing, hardware design, electronic commerce, smart cards, distributed systems, multimedia systems, location-based services, mobile user-interfaces, MEMS and electronic tagging (RFID). Roy is the ACM SIGMOBILE Chair and Chair [ACM] Mobility Tech Pack Committee. (http://www.roywant.com/cs and http://techpack.acm.org/) Roy received his Ph.D from Cambridge University in 1988. For a complete profile, go to http://www.roywant.com/cs/. You can find out more about Roy's research interests, professional awards, education, experience, skill set, projects, publications (conferences, journals, periodicals, books, book chapters, published reports, articles, editorials, workshop papers, and EIC introductions), professional activities (professional memberships, committees, conference program chairs, conference technical program committee service, selected invited presentations, editorial posts, PhD thesis committees, industry technical awards, and grants), patents, and media coverage. To listen to the interview, click on this MP3 file link DISCUSSION: Interview Time Index (MM:SS) and Topic:00:44: :18:41: :21:00: :26:18: :29:46: :32:30: :34:34: :38:12: :45:48: :49:51: :52:56: :57:01: :58:49: :01:00:32: :01:03:27: :01:05:33: :01:07:21: :01:08:55: :01:10:21: :01:12:40: :01:13:43: :01:18:30: :01:20:43: :01:23:41: Article Index: | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | 80 | 81 |
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Roy Want is a highly respected research scientist at Google. Prior roles include Senior Principal Engineer at Intel, EIC at IEEE Pervasive Computing, and Principal Scientist at the Palo Alto Research Center (PARC).